Source SDK Thread

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Source SDK Thread

Post by ~LegendaryLoL~ on Sat Apr 24, 2010 6:05 pm

Discuss Source SDK and related subjects here.

Download it here.
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Re: Source SDK Thread

Post by dizzydoil on Sat Apr 24, 2010 6:48 pm

Let's start with an overview shall we:
The Source SDK is a software development kit compiled by Valve Software that is used to create maps or mods for the Source engine (Valve’s Source engine is widely recognized as the most flexible, comprehensive, and powerful game development environment available.)

Source combines leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games. These games deliver the most intense, visually-stunning gameplay experiences on modern hardware, while scaling smoothly on older systems, enabling developers to reach a diverse range of gamers.

Thanks to Source’s comprehensive, road-tested collection of tools—the same used to create Team Fortress 2, Portal and the Half-Life 2 series—your team’s time and effort can be spent building creative gameplay and unique content rather than fundamental systems such as rendering technology or network code or collision detection.

At its core, Source is designed with a modular, component-based architecture that enables the seamless integration of new features and technologies. Since its 2004 debut to third-party developers, Source licensees have benefited from the very latest tools for level design, modeling and character animation, online play and communications, console development, and more—all available at no extra cost or additional licensing fees.

Source’s updated animation system brings expressive characters to life with an unlimited palette of facial expressions that allow them to convey a message without having to say a word. These characters possess the industry’s most advanced artificial intelligence, making them extremely capable allies and foes.

Characters populate beautifully rendered and physically simulated worlds that, thanks to Source’s integrated and versatile physics system, immerse players in realistic and responsive environments. This allows developers to break from authoring the pre-scripted events featured in previous generations of games, and opens the door for the creation of completely new styles of play.

Source’s multiplayer platform supports some of the world’s most played online games—including Counter-Strike and Team Fortress 2—and one of the largest online gaming cultures in the world. Robust networking and multiplayer features include support up to 32-player LAN and Internet games, an integrated server browser, and voice and text messaging.

It's pretty much darn awesome- and it's not to graphically heavy. Perfect for keeping the audience who are not fortunate enough to own SPACESHIP laptops/computers.

Very Happy That is all.
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Re: Source SDK Thread

Post by Dantdj on Sun Apr 25, 2010 2:19 am

^Copy and paste? Razz

Nah, I'm kidding...

I'll have to consider the move.
I'm gonna download it today, give a try Smile
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Re: Source SDK Thread

Post by Dontbyvista on Sat May 01, 2010 5:25 pm

My PC cant handle any game made with the UDK3 engine, so I guess Source is a good option. I believe it's easier to program with too.
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Re: Source SDK Thread

Post by Dantdj on Sat May 01, 2010 5:27 pm

Dontbyvista wrote:My PC cant handle any game made with the UDK3 engine, so I guess Source is a good option. I believe it's easier to program with too.

Problem is, I can't download it.
Me and Dale are trying to find a way to import UDK stuff into the Source SDK though, we'll have to see how it goes.
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